Chartboost

2013 - 2014

Chartboost is a mobile-based game advertising platform that allows developers to maximize revenue and acquire new players through Cross-Promotion, Direct Deals, and Game Ad network by swapping traffic directly with one another.

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Responsibilities

I joined the design team of the fast-growing start-up in 2013 as a Visual UI/UX Designer working on a range of different projects for marketing and product.

I delivered print and digital projects for internal products & marketing events such as GDC, Chartboost University, and SF Indie Game Jam.

Other members of the team included Engineers and Product Managers for the development of interactive prototypes before the launch of the Chartboost Video.

Components

  • Agile Scrums

  • Mobile UI Design

  • Visual Design

  • Marketing

  • Print Design

  • Prototyping

Tools

  • Photoshop

  • Illustrator

  • After Effects

  • Edge Animate

  • Keynote

  • Coda 2

 

 CHARTBOOST WEB

 
 

Careers Page

As Chartboost was rapidly growing and recruiting being a key aspect, my role for this project was to design and collaborate with front-end developers to deliver the first carers page “Join Us”.

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Chartboost University (CBU)

CBU offers educational programs for Indie developers across the world, to come, build, and learn about mobile business and in-app monetization. I collaborated with Marketing and Engineering to design and develop the University's online presence.

 
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MOBILE PROTOTYPES

 

Video

As part of the launch of Chartboost’s video advertisements and animated interstitials feature, these prototypes helped demo, test, and communicate interactions during implementation.

Tools

  • Photoshop

  • After Effects

  • Edge Animate

  • Keynote

  • HTML5 / JSON

  • Coda 2

 

GRAPHICS & MOBILE

 

Wizard In-Game Store

These screens showcased the new In-Game Store purchasing feature.

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  Origin, EA Games

Origin, EA Games

  CFM International

CFM International

  Lumen

Lumen

  Helppo

Helppo